![]() I don't want a copy of the existing systems, I want something with a Nintendo twist, something fun, meaningful and unified across all games. I think Sony made things a little more complicated with the levels system and different types of trophies, but it was at least a unique take on it. I'm not saying the Brawl way was perfect, but I think it's a unique 'Nintendo take' on the current achievement systems. This may go against some of Nintendo's long-term policies, but I really think they need to use this, or a similar system across all games. I was hoping for a similar setup in Super Mario Galaxy or Mario Kart Wii, but we saw no such things. The problem with the Brawl system was the fact it was only ever used in Brawl. How could it be refined and improved for Wii U? For the truly impossible tasks you could even use a golden hammer to skip the ones you know you'd never achieve. ![]() Your rewards were extra characters, trophies, soundtracks, pieces for custom levels and more. In Smash Bros Brawl you had the best of both of those systems, meaningful unlocks like back on Goldeneye, but also incentives to try new and challenging tasks like beat a certain score or amount of enemies. Good achievements give you incentives to explore more, beat levels you wouldn't normally attempt or go places you wouldn't try to normally. ![]() In the current generation of consoles however, achievements (or trophies) have been changed into a point system, mostly with the purpose to spur you on to beat your friends. Completing levels under certain times gave you meaningful unlocks, such as cheats and other bonus options for multiplayer such as turning off the radar.
0 Comments
Leave a Reply.AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |